Episode 07

She Got Game: Pressing Start with Ashlyn Sparrow

 

About the Episode
In this episode, we hit play with Ashlyn Sparrow—game designer, educator, and Assistant Director of the Weston Game Lab at the University of Chicago. A proud transplant to Chicago, Ashlyn shares how a father-daughter hobby sparked a career creating interactive experiences that encourages both game designers and players to engage thoughtfully with the medium.

We talk about what makes a game “good,” who the gaming industry is (and isn’t) built for, and why thoughtful design and pure fun don’t have to be at odds. Ashlyn takes us from alternate realities to real-world change—showing how play can be powerful, political, and personal.

Press play. This one’s full of gems.


About the Guest
Ashlyn Sparrow
is the Assistant Director of the Weston Game Lab at the University of Chicago where she teaches undergraduate, graduate and K-12 students how to design their own games while uncovering the sociopolitical implications of their designs. Through WGL, she has developed a series of alternate reality games including Indiecade award-winning game game Terrarium, A Labyrinth, and Echo. In addition to her work at WGL, she works as a game designer and programmer in Chicago, having worked on Oni Fighter Yasuke for Waking Oni Games. In her previous role as the Learning Technology Director of the Game Changer Chicago Design Lab, Ashlyn was (and still is) devoted to creating game-based health interventions supported by funding from the National Institutes of Health and the National Science Foundation. During her tenure she designed and led the production of The Source, S.E.E.D, Hexacago Health Academy, Bystander, and Prognosis

Explore Ashlyn’s work at ashlynsparrow.com.


 
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Episode 06